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Sr. Community Manager
zpr_DunhamSmash
Posts: 600
Registered: 10-22-2009

Team Kill Auto Kick - Implemented Early

[ Edited ]

 

Since we have such a healthy number of players, a small group of which learned their team tactics from the WWE Tag Team division, we'll be pushing our auto-kick system through early (instead of waiting for the retail release like we were originally).

 

 

Expect the change to happen within the next hour or two -- no restart necessary.

 

Just a head's up.

Message Edited by zpr_DunhamSmash on 01-07-2010 12:52 PM
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Jeremy Dunham
Sr. Community Manager, Zipper Interactive
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Squad Member
MiaCane20
Posts: 34
Registered: 01-04-2010
0

Re: Team Kill Auto Kick - Implemented Early


zpr_DunhamSmash wrote:

Since we have such a healthy number of players, a small group of which learned their team tactics from the WWE Tag Team division, we'll be pushing our auto-kick system through early (instead of waiting for the retail release like we were originally).

 

 

Just a head's up.


and what does it entail oh powerful green one?

Squad Member
GetsueiKirite
Posts: 22
Registered: 09-09-2009
0

Re: Team Kill Auto Kick - Implemented Early

Great news!
Squad Leader
FIshrock123-
Posts: 237
Registered: 08-16-2009
0

Re: Team Kill Auto Kick - Implemented Early

Thanks!!!

 

 

 

Btw... will anything similar be done to people who damage you (but don't kill you) and then heal you for XP?

_____________________________
My PSN is Fishrock123 (no dash).
Sr. Community Manager
zpr_DunhamSmash
Posts: 600
Registered: 10-22-2009

Re: Team Kill Auto Kick - Implemented Early


MiaCane20 wrote:

zpr_DunhamSmash wrote:

Since we have such a healthy number of players, a small group of which learned their team tactics from the WWE Tag Team division, we'll be pushing our auto-kick system through early (instead of waiting for the retail release like we were originally).

 

 

Just a head's up.


and what does it entail oh powerful green one?


No plans to explain it -- the less TK'ers know, the better. Rest assured, it'll be in there.

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Jeremy Dunham
Sr. Community Manager, Zipper Interactive
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OIC
fleinn
Posts: 1,570
Registered: 11-27-2009
0

Re: Team Kill Auto Kick - Implemented Early

Squad Member
projectmercy
Posts: 182
Registered: 01-05-2010
0

Re: Team Kill Auto Kick - Implemented Early

I'm not sure how this will be implemented, but I know the big issue was that I, as a non squad leader; had no way of notifying the other squad that their squadie was TKing our squad a lot, and I had no way of proposing they kick him/her. If they were in my squad, we worked it out fine by just communicating and kicking the offender.

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S.V.E.R. - 60 [x]
Valor - 60 [x]
Raven - 60 [ ]
Platoon Leader
TheShowStoppah
Posts: 716
Registered: 11-01-2009
0

Re: Team Kill Auto Kick - Implemented Early

Yay, no more TKs! Hope it isnt too sensitive where some accidental friendly fire kicks me.
Squad Leader
JeffFood
Posts: 443
Registered: 11-27-2009
0

Re: Team Kill Auto Kick - Implemented Early

Cool...

 

Hopefully it will get rid of these guys who happen to be on your team but a different squad and come to your spawn to team kill. Had that happen yesterday and it was extremely frustrating. 

OIC
VOODOO-x-
Posts: 1,078
Registered: 07-14-2009
0

Re: Team Kill Auto Kick - Implemented Early


zpr_DunhamSmash wrote:

Since we have such a healthy number of players, a small group of which learned their team tactics from the WWE Tag Team division, we'll be pushing our auto-kick system through early (instead of waiting for the retail release like we were originally).

 

 

Just a head's up.


Very nice Zipper.  Thank you.

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